They can demand a specific type of furniture, material, or both. These mandates can be avoided entirely by making sure all dwarves have plenty of work related to their profession if you have too many immigrants in a profession you don't need, train them in something else until their profession changes or draft them into the military if you want to avoid them taking time off to complain to the guilds.īeware that the Mayor can only accept requests from 3 guilds per season if more than 3 guilds make requests during a single season, then those requests will be ignored, making those guilds unhappy and potentially leading them to go on strike.įinally, some nobles might demand a certain item in their personal rooms. The guild noble will then take their complaints to the Mayor, who will issue a mandate the next season requiring a certain number of profession-specific tasks to be completed. If a dwarf spends too much of a season idle or doing tasks outside their profession, they will become unhappy about the amount of work available and will seek out a meeting with their guild representative (if their guild is present). Once you have a mayor and one or more guild nobles you may periodically see another type of mandate. Nobles become upset if production mandates aren't met at the appointed deadline. Some nobles also issue mandates for production of different items (items they like personally) or prohibit their export. The Sheriff, for example, will receive an unhappy thought if you do not have sufficient cages or chains, and the Captain of the Guard will be upset if there are too few fortress guards. Nobles may also have worries or concerns related to their specific field. Frustratingly, not even Legendary dwarves are exempt from this comparison with nobles. Pursuant to this, they will always receive an unhappy thought if they do not have more material possessions and better property than their subordinates. Nobles have an inherent desire to maintain the status quo. The specifics vary, but most nobles like having chests, cabinets, weapon racks, and armor stands in their rooms. In addition, they will want furniture of certain kinds. Usually, this is an office (built from chairs), a dining room (built from tables) and a bedroom (built from beds). In general, they demand several rooms of a quality dependent on the rank of the noble. Nobles have significant requirements that must be fulfilled for them to be happy.Įach noble's profile will give the exact details of what he requires. They will also harvest plants if the option "all dwarves harvest" is set in the standing orders. For example: flipping switches, caging and chaining animals, carrying goods to the trade depot. There are a few tasks that cannot be influenced by that menu, and nobles will perform all of them. When it comes to actual work, nobles are dwarves with all labor options turned off. They are introduced into your game gradually, as you meet certain requirements, in order to stagger out the difficulty of accommodating them and to accustom yourself to the new options that open up with their cooperation. They give you entirely new levels of power and control over your dwarves at the cost of requiring you to pay more attention to their happiness. Nobles add to the complexity and depth of the game. They can and will make extremely inconvenient demands of your time and production and a few are well armed and armored, which becomes relevant if you ignore their happiness long enough for them to throw tantrums or go berserk. They have far greater requirements for happiness than a common dwarf and will perform almost no labor in the normal sense of the word. They will only arrive in the Spring, and they will only show up after a successful visit from the Autumn caravan. Nobles are special dwarves who will immigrate to your fortress when you meet certain requirements. 4 So Why Not Just Drown the Snooty Buggers?.2.5 Consequences of ignoring noble mandates.
0 Comments
Leave a Reply. |